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Sparkle - Merc Spy

Page history last edited by Celse Astro 5 years, 8 months ago

THE OFFICIAL QUEST ORB TIP

You find yourself in what appears to be an abandoned campsite. A loud "hmmph!"
sounds nearby. Turning to see the source of the noise, you see a nervous little
male gnome sitting on a stump. Just as he notices you, the vision fades. 

 

QUEST REQUIREMENTS SUMMARY

No. of People Required 1
Alignment Restrictions
None
Race Restrictions
None
Guild Restrictions
No Mercenary allowed.
Potentially Deadly
No
Skills Required
Acrobatics
Equipment Required
None
Other quests that need to be completed 1st
No
Killing Required
No
Time Dependent No
Situation Dependent Sorta...  There could be someone who shooos you away when you try to get to the board.  But that person will move around and not always be there.

 


OVERVIEW

  • Find the gnome at the old campsite to the north of Sparkle and ask him for a task.
  • Complete the task for him and return for your reward. 
  • You will not be able to walk right into the guild, nor can you kill your way in.  You have to find a back way in.

 

KEY LOCATIONS / NPC's (Non Player Characters)

  • The old campsite where the Mercenary Guild was, from Sparkle crossroads North on the Bright road a little then East.
  • A nervous little male gnome is sitting on an old rotting log. (Gnimpsh)
  • The current Mercenary Guild (South of Pier 6) and it's surrondings, more specifically a bridge and the outside of the sawmill. 

 

DIFFICULT SYNTAX TIPS

  • To get started on the quest ask gnome quest works, then if you ask him about keywords that come up in his tale he tells you more.  If you ask something he doesn't understand he rolls his eyes.  You know you have successfully got the quest when he gives you a red leatherbound journal.
  • There is a little climbing involved and non obvious exits, the usual quest skills of looking around and examining stuff should lead you in the right direction.  
  • (There is a lot of possible things to examine, which some people were getting stuck on red herrings perhaps.  If you examine the <(direction X)> edge and then the <perimeter> this should help)

 

WARNINGS

  • If you fail to figure out the syntax you could get stuck in a location and not be able to leave, therefore you would loose equipment etc when you quit in frustration.  (Unless you have Zodiac gem or another way to portal out) 
  • Woodpiles can hurt when you jump onto them.

 


QUEST REWARDS SUMMARY

Experience Level
A minor quest
Money
None
Permanent Items
None 
Non Permanent Items
None 
Access to Special Areas
None

 


Still got this quest to do?  Star it!

If you sign up here you can mark your favourite pages and see them in the navigator.  Handy for quests you still have to complete.

You will be able to see pages you have starred in the navigator panel on the right.

 

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Comments (3)

Gilgamesh said

at 10:02 pm on May 1, 2013

I failed to complete this quest.
I could not find a way down from the place I got to.
Perhaps the quest was protecting me from myself, instead of killing me.

I examined everything EXTREMELY thoroughly, looking for clues, but in the end decided just to go for it.

Quest seemed to contradict itself, suggesting a jump, then stopping me from doing so.

Gilgamesh said

at 10:16 pm on May 1, 2013

I did find a way back however, jumping into something softer. No closer to solving the quest :(

Gilgamesh said

at 12:44 pm on May 11, 2013

Okay I got it :)

The tip about the perimeter did it, thanks.
So much to examine, and it all seems like questy stuff.

I will add another tip tho, was sort of time / situation dependant at the end.

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