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Terel - Defend Caravan

Page history last edited by Tarax 4 years, 4 months ago

Contributors to The Page: Ragni, Tarax - Thanks!

 

THE OFFICIAL QUEST ORB TIP

You reach out and place your hands on the black orb, while entering a state of
deep concentration. You feel your mind escaping from your body, flowing into
the black orb. Like stepping out of a portal, you arrive in the caravan office
of Calathin. The clerk appears to be shuffling through some schedules. He talks
to an assistant about previous raids on the caravan from bandits in the forest,
and how he wishes he could afford more guards. Your vision becomes blurry, and
you return to your body with a jerk, instinctively removing your hands from the
orb.

 

 

QUEST REQUIREMENTS SUMMARY

No. of People Required 1
Alignment Restrictions
None
Race Restrictions
None
Guild Restrictions
None
Potentially Deadly
Yes, tougher killing than most quests
Skills Required
None
Equipment Required
None
Other quests that need to be completed 1st
No
Killing Required
Yes - High level killing 
Time Dependent Yes - Caravan is only there at certain times
Situation Dependent No

 


OVERVIEW

  • Defend or destroy the Caravan that travels from Calathin to Last through the Silver Forest

 

KEY LOCATIONS / NPC's (Non Player Characters)

  • Caravan Office in Calathin (for goodies)
  • (baddies) The Bandit Leader's tent, also on the Terel Silver forest map there is a room in the middle of the forest West of the road showing a smaller square in it...
  • The caravan route through the Silver Forest (It sticks to the main road, identifiable on the map)

 

DIFFICULT SYNTAX TIPS

  • <enter (colour) wagon> 
  • <jump down> to get out of a wagon 
  • <break crate> don't know if this is necessary, didn't find anything wow, but the glow sticks were cool

 

WARNINGS

  • The killing involved is pretty intense, myths and legends can solo with good gear, any smaller you might want to get a team together to help.   When you are in the wagon not sure if you wimpy you would get out would have to leave manually.  (so if you lost your connection you could die)
  • The cold can be a problem outside the wagons (causes you to get exhausted)  but a merchant in the caravan will line your armours with fur for a price.  Might have to do it before attacking the caravan.
  • You can try and start the quest and be told the caravan is already on the way and you have to wait.
  • The break crate command seems buggy, that you can't <break third crate>,  says it is already broken.  But you can <get crate> move to a different room drop it and break it there.

 


QUEST REWARDS SUMMARY

Experience Level
A HUGE quest (fantastic progress)
Money
None
Permanent Items
None 
Non Permanent Items
None 
Access to Special Areas
None

 


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