Guild Location:
- In the church beside the citadel in Kabal
Joining-Leaving Restrictions:
- Mortal Restriction: None
- Racial Restriction: Human
- Alignment Restriction: Evil
- Joining-Entrance Quest: Sacrifice
- Council: Omnipotent Avatar of Thanar
- Leaving Penalty: loss or decay of skills
General Information:
- Guild Type: Racial
- Guild Trinket: chain necklace
- Guild Special Ability: summon messenger, +1
- Guild God: Thanar
- Guild Rules: Members are expected to:
-Worship the great Lord Thanar.
-Spread the cause throughout the lands.
-Pity demi-humans as they are not pure humans.
- Guild Messenger: black snake
- Guild Political: Humans supreme. Pity the demi-humans. Hate the disgusting half-elves.
General Skills:
Skill Name
|
Maximum Level
|
Conjuration |
Superior Amateur |
Defence |
Superior Layman
|
Sword |
Superior Journeyman |
Life Spells |
Superior Amateur |
Location Sense |
Superior Journeyman |
Air Spells |
Superior Amateur |
Appraise Enemy |
Superior Acolyte |
Herbalism |
Superior Acolyte
|
Language |
Superior Layman |
Awareness |
Superior Journeyman |
Spellcraft |
Superior Layman |
Divination |
Superior Amateur |
Guild Experience and Tax:
- Guild experience: Killing and questing
- Effects of extra guild experience: increase in rank
- Guild Tax = unsure
Benefits:
- Emotes leaning towards the arrogant behavior of human supremacy.
Limitations:
Additional Information:
- Not sure why there are life and air spells as I can't seem to find any spells that can be learned in the guild.
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