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Guild Page
Page history
last edited
by Sibbedidenn 4 years, 6 months ago
Guild Location:
- Just northwest of Solace.
Joining-Leaving Restrictions:
- Mortal Restriction: none.
- Racial Restriction: dwarves, kender, goblinoids, minotaurs, and ogres are not accepted here.
- Alignment Restriction: none.
- Joining-Entrance Quest: none, it is walk up and join.
- Council: N/A
- Leaving Penalty: Your spellbook and all learned spells are forfeit.
General Information:
- Guild Type: Occupational, Magic User.
- Guild Trinket: Spellbook, Wand (used with certain spells).
- Guild Special: Arcane Focus; a skill which affects your flexibility as a magic user. Specifically, it allows you to memorize and unmemorize spells faster as a Sohm.
- Guild Special Ability: Spells!
- Guild Deity/God/Purpose: N/A
- Guild Rules: No violence or theft within the school walls. Other than that, you are free.
- Guild Messenger: suacovisp/Wind Whisper; instant messenger, costs one copper.
- Guild Political: The School does not take a side in the wars that plague Krynn. Although, students are free to do whatever they like outside of the schools walls.
Skill Name
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Maximum Level
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Air Spells |
Superior Journeyman |
Air, Fire, Water, or Earth
can be chosen as a primary
element. Once chosen you may
train your primary to Confident
Veteran.
|
Water Spells |
Superior Journeyman
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|
Earth Spells |
Superior Journeyman |
|
Fire Spells
|
Superior Journeyman
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Abjuration |
Superior Journeyman |
The same applies for the
forms, abjuration, conjuration,
enchantment, divination, illusion
and transmutation. Confident
Veteran.
|
Conjuration |
Superior Journeyman |
|
Divination |
Superior Journeyman |
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Enchantment |
Superior Journeyman |
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Illusion |
Superior Journeyman |
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Transmutaion |
Superior Journeyman |
|
Arcane Focus |
Confident Veteran |
Guild special skill. |
Herbalsim |
Superior Professional |
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Spellcraft |
Confidant Veteran |
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Alchemy |
Superior Journeyman
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Defence |
Superior Journeyman |
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Guild Experience and Tax:
- Guild experience: You get experience in the Sohm by hunting, and completing quests.
- Effects of extra guild experience: As you gain experience as a Sohm you will also gain titles, viz. Fresh Tyro of Sorcery, Lesser Novitiate of Sorcery. With each title you are able to memorize an increasing number of spells and unlock new kinds of spells, therefore, more guild experience provides access to more spells.
- Guild Tax = Unknown
Benefits:
- A wide variety of spells. See this page: Spells.
- Racks, start room.
Limitations:
- No life spells or death spells..
- As a mage, you may have trouble dual wielding items, particularly shields when casting spells.
Additional Information:
Home | Tags | Maps | Tips | Quests
Guild Page
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